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Yoshi's Story

Yoshi's Story
Developer: Nintendo
Publisher: Nintendo
Designer: Shigeru Miyamoto
Release date: 1998
Genre: Platform game
Game modes: Single player
ESRB rating: Everyone (E)
Platform: Nintendo 64
Media: 64-megabit cartridge

Yoshi's Story is the Nintendo 64 sequel to the Super Nintendo Entertainment System game Super Mario World 2: Yoshi's Island. However, in terms of the timeline, it is a prequel to all of the Yoshi and Mario games. Originally titled Yoshi's Island 64, in analogy with Super Mario 64, the name was changed in autumn 1997 with the motivation "you can't always put 64 at the end of the title". At the same time, the size of the game was changed to 128 megabits from an initially planned 96. The voices of the Baby Yoshies used in this game become the voices for Yoshi in all future games.

The game was released in 1998, and was among the first generation of games to support the Rumble Pak. Like most Mario games, it is a 2-D platformer. It features lush, 3-D graphics which resemble patchworks of fabric and other materials, giving it a very unique look.

Six variously colored baby Yoshies have to save the Super Happy Tree from Baby Bowser, who has turned Yoshi's Island into a storybook. Each world is set within the pages of the book, where there are 24 stages split into 6 worlds.

The main aim of the game is for Yoshis to eat 30 pieces of fruit per level, while avoiding enemies and obstacles. The game's most common enemy is the Shyguy, which most of which can be eaten or stomped on. In addition two six basic colors, there are two hidden black and white eggs can be found which allows up to eight Yoshies to use. The black and white Yoshies are wildcards which means that they like more fruit varieties than other colors which means the player can get higher scores. Yoshis' attacks include eating with its tongue, throwing eggs, jumping and pounding.

The game has a built in "trial mode" where the player can aim to get the highest score. Good scores usually range from 5-7000 points depending on the level. Eating nothing but melons boosts your score considerably. In the story mode, scores are even higher (mainly because of the black and white Yoshies) and a good player can score over 40,000 points.


References

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