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X-COM: Email games

EM@IL GAMES - X-COM
Developer: Hasbro Interactive
Publisher: Hasbro Interactive
Release date: 1999
Genre: Turn-based Strategy
Game modes: Multiplayer hot seat and by e-mail.
ESRB rating: Everyone (E)
Platform: Windows
Media: CD (1)
System requirements: P90 mhz CPU, 16MB RAM, 11 MB HD, e-mail client with attachment support.
Input: mouse

em@il games - X-COM was part of a budget-priced video game series released in 1999 by Hasbro Interactive for Windows personal computers that relied solely on the Play by mail concept.

Overview

When the first rumours appeared, most players expected a complete game with new technologies and promotions as the game progressed, but the final reasult, who only had single missions with units placed received only a lukewarm welcome from fans. Altough it had 50 maps (10 for each setting - Urban, UFO, Ice, X-COM Base and Alien Base), there were no significant differences between them, and were all small.

On each map there is a number of crates containing powerups (such as doubling the action points, damage or range of a unit for a turn, reveal the complete map for the same turn, instantly heal the unit, or provide a shield, landmine or grenades), but also hazards such as mines and traps or teleports. Like the older games, there are also explosive barrels; shooting a barrel and managing to explode it will damage and potentially kill all units nearby. Unit and weapon design is based on the first game on the series, UFO-Enemy Unknown, except the human flame-thrower and sniper's rifle and the alien helium thrower (the manual states the game has a wide variety of weapons all from the year 2001, while UFO-EU starts on 1999). Each unit is tied with a weapon, it isn't possible, for instance to equip a Commander with a rocket launcher instead of the snipers' rifle, for instance.

The game is played in a simplified logic of the older games: each unit "life" is measured by hit points and can only move a certain number of squares depending on their action points. They can either shoot, move, or move but leaving an action point for an opportunity shot—the unit will fire at any enemy unit that crosses his sights (this is only available for lighter weapons). Each weapon also has its own damage rating and range. After all enemy units were killed, the winner would have have his final score calculated from movements, stealth, firepower and bravery displayed in combat—one could win, but if in a clumsy and lucky way, a "Terrible" score was possible.

When Hasbro Interactive ceased operations, so did the e-mail servers, but the established fanbase quickly created utilities to bypass the gamefile submission to the server.

See also

External links

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